Odyssey

Senior Product Designer, 2021–2022

Odyssey is a creator hub for turning an audience into revenue: communities, real-time chat, insights, calls, and the offers that pay for them. I owned the end-to-end design process as it grew from zero to 10K users — every view on iOS and Android, the website, and every marketing asset, including 2D and 3D animation. I led research with internet creators to find the revenue streams worth building.

10K
users, from zero
2
platforms, iOS and Android
Every
screen and marketing asset
2D + 3D
animation, made in-house

A home for creators and the people who pay them

Communities, chat, insights, and calls, designed as one product for iOS and Android.

The problem

Creators earn in pieces: a sponsorship here, a paid call there, a community somewhere else, each on a different platform with its own take. Odyssey's bet was one place to run all of it. The design problem was making a product with that many jobs feel like one app on a phone.

What I did

I designed every view for iOS and Android: community feeds and real-time chat with linked stock accounts, creator insights, paid calls, and the flows that turn a follower into a paying member. I wireframed, prototyped, and delivered each one to stakeholders and engineering, and I led the research with creators that decided which revenue streams to build first.

Impact

Odyssey grew from zero to 10K users during my tenure.

Details

iOS, Android
2021–2022

The website and the launch

The marketing site, the motion, and the influencer campaign that brought creators in.

The problem

A creator product lives or dies on whether creators can picture themselves in it. The site had to show the product moving, not describe it, and the launch content had to look at home in the feeds where creators already were.

What I did

I designed and built the marketing site around the product itself, with 2D and 3D animation I made in-house, and produced the influencer campaign content that launched it. One visual language ran from the App Store to the site to the posts creators shared.

Impact

The site, the motion, and the campaign content came from one designer, in one visual language.

Details

Web
2021–2022

Everything else I made