Senior Product Designer, 2021–2022
Odyssey is a creator hub for turning an audience into revenue: communities, real-time chat, insights, calls, and the offers that pay for them. I owned the end-to-end design process as it grew from zero to 10K users — every view on iOS and Android, the website, and every marketing asset, including 2D and 3D animation. I led research with internet creators to find the revenue streams worth building.
Communities, chat, insights, and calls, designed as one product for iOS and Android.
Creators earn in pieces: a sponsorship here, a paid call there, a community somewhere else, each on a different platform with its own take. Odyssey's bet was one place to run all of it. The design problem was making a product with that many jobs feel like one app on a phone.
I designed every view for iOS and Android: community feeds and real-time chat with linked stock accounts, creator insights, paid calls, and the flows that turn a follower into a paying member. I wireframed, prototyped, and delivered each one to stakeholders and engineering, and I led the research with creators that decided which revenue streams to build first.
Odyssey grew from zero to 10K users during my tenure.
iOS, Android
2021–2022
The marketing site, the motion, and the influencer campaign that brought creators in.
A creator product lives or dies on whether creators can picture themselves in it. The site had to show the product moving, not describe it, and the launch content had to look at home in the feeds where creators already were.
I designed and built the marketing site around the product itself, with 2D and 3D animation I made in-house, and produced the influencer campaign content that launched it. One visual language ran from the App Store to the site to the posts creators shared.
The site, the motion, and the campaign content came from one designer, in one visual language.
Web
2021–2022