Product Designer at Stocktwits
Nine years designing and shipping products end to end — product, motion, and code.
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Product Designer, 2023–present
Stocktwits is the original social platform for traders and investors — millions of people across web, iOS, and Android, talking about every asset that moves. Over three years I've designed every major surface in the product and the launches that defined it: live earnings calls, AI Streams that sort a thousand-post stream by topic, Cryptotwits, and the code-first design system that changed how the team works.
Founding Designer, 2022–2023
AI-personalized outbound email at scale. I was the first designer at Scout, from the first sketch through the pre-seed raise — the product end to end, user research, and the fundraising decks. Scout raised its pre-seed at the end of 2022.
Senior Product Designer, 2021–2022
A creator hub for turning an audience into revenue. I owned the end-to-end design process as Odyssey grew from 0 to 10K users — product, website, and every marketing asset, including 2D and 3D animation. I led research with internet creators to find the revenue streams worth building.
Motion, marketing, and brand
Most of my week is product, but I make everything around it too: launch motion, marketing sites, brand, App Store and social assets. I model and render in Cinema 4D and Blender, animate in After Effects, and build motion in code when it has to live inside the product. The skill is picking the right medium for the moment: video when a shot needs depth and light, vectors when it has to load instantly and scale to every screen.
Cinema 4D · Octane · Blender · Spline · After Effects · Illustrator · Photoshop · Webflow